FR!D4 PE|\|E1OPE CLAỉRE ORTGIεS-TO|1N
There is a world without us, which develops without us. It is perhaps no longer perceptible with human eyes, but calculated and mapped by a dysfunctional wandering satellite or carbon free being. A world that can make decisions, evolve and change without us and beyond us. The "world-in-itself" manifests itself primarily in disasters, unpredictable events that echo a posthuman, inaccessible world. Stone describes microscopically heterogeneous mixtures of mineral grains, rock fragments, organic or inorganic excretions or remains of living beings. However, the mixing ratio of these constituents always varies slightly within a stone body, and its chemical composition is individually distinct. Each material has its own form and processing potential encoded in it.
In the concrete working process I translate pictorial material, self-
made photographic material and drawings; but also satellite images into height maps and reliefs. For the translation of this idea I use a 3-D editing program and then a game engine, both are open-source, that is important to me.
Each rock is digitally shaped by me individually. Physical simulations of gravity and geothermal processes are done in digital space, relief-forming processes are simulated.
These digitized objects are alienated through the translation process and then subjected to simulated physical forces, exposing inherent properties and mirroring them back into the raw state of a physical object. Slowly, the objects lose their supposed original purpose. The parts become independent and become objects in which decay merges with the stratifications of transformation.
The concept of nature is to be thought here in terms of the
relationship between objects and processes, which also take place independently of our cognition. I attempt to empirically circumscribe this "world-without-us" through lived experiments, processes, and simulations. Through both analog and digitally initiated processes, results are to emerge in the work that resemble a scientific simulation of complex systems.
However, scientific results are not to be achieved; rather, the goal is to gain insight into a fictional mute geology, to make fluidity in the supposedly solid material tangible.
It is about the speculative, about creating spaces of experience and understanding and at the same time revealing the process of creation and investigation. The material becomes brittle, permeable. Tunnels and caves are created in the mountains. I want to experience the space between the layers.